Smart Weathering Doc - Dust 1,000 - V2.0.0.png

Dust

The purpose of this is to simulate material that has been deposited onto the surface in a “falling from the top” way; usable in objects whose top surface tends to function as a “roof”. For example, a piece of furniture, helmet, armor, and a car.

https://s3-us-west-2.amazonaws.com/secure.notion-static.com/532fd8ea-d606-432b-866e-75011ab96913/Smart_Weathering_Doc_-_Dust_-_2.0.0.png

From left to right, values were: 0.000 | 0.500 | 1.000. The rest of the parameters were left as default.

Min = 0 | means no dust effect is applied

Max = 1 | means full dust effect is applied

Interpolation | between 0-1 is a linear opacity transition

Default = 0

Dust Variation *adjusted 2.1.0

Randomizes the dust effect, preventing the dust from being soft and constraint, making it more inconsistent and irregular in terms of dust material density

Smart Weathering Doc - Dust Variation - 2.1.0.png

From left to right, values were: 0.000 | 0.500 | 0.800. The rest of the parameters were left as default.

Min = 0 | means a full evenly distributed dust layer effect is applied over the surface