Are the addition of liquid-like spots all over the surface.
Table of content
Controls whether or not there are going to be splashes over the surface. Kee in mind that they have some bump applied to make them generate some reliefs.
From left to right, values were: 0.000 | 0.600 | 1.000. The rest of the parameters were left as default.
Min = 0 | means no splashes
Max = 1 | means full splashes
Interpolation | between 0-1 is a linear opacity transition
Default = 0
This slider optimizes the shader at the cost of some realism. Basically, it is a slider that works as a toggle. Any value that is greater than 0.5 "mutes" the bump effect. This makes the shader be processed faster. By default is disabled.
Default = 0.000